EVE Online Planet Types — P0 Resources by Planet
PLEX
4.85M ISK
1d▼ 0.43% 7d▼ 6.48%
INJECTOR
743.80M ISK
1d▼ 0.07% 7d▲ 1.29%
EXTRACTOR
468.00M ISK
1d▲ 0.21% 7d▲ 0.34%
PLEX / Injector
153

EVE Online Planet Types

Prices and daily volume come from the hub above. Schematics table · PI calculator

Where each resource is found

# Resource Planets?How many of the eight planet types yield this resource. One means a single planet type in the whole game — plan the colony around it; six means you can put the extractor almost anywhere. Found on Sell Buy Volume/d
1 Aqueous Liquids 6 of 8 Barren · Gas · Ice · Oceanic · Storm · Temperate 3 1 3 368 934
2 Autotrophs 1 of 8 Temperate 7 3 431 534
3 Base Metals 5 of 8 Barren · Gas · Lava · Plasma · Storm 5 1 7 217 329
4 Carbon Compounds 3 of 8 Barren · Oceanic · Temperate 1 1 2 401 119
5 Complex Organisms 2 of 8 Oceanic · Temperate 6 4 659 384
6 Felsic Magma 1 of 8 Lava 5 — 1 018 902
7 Heavy Metals 3 of 8 Ice · Lava · Plasma 5 1 4 178 425
8 Ionic Solutions 2 of 8 Gas · Storm 5 2 6 995 808
9 Microorganisms 4 of 8 Barren · Ice · Oceanic · Temperate 3 2 2 402 592
10 Noble Gas 3 of 8 Gas · Ice · Storm 2 1 5 348 479
11 Noble Metals 2 of 8 Barren · Plasma 6 4 4 890 420
12 Non-CS Crystals 2 of 8 Lava · Plasma 5 2 4 827 746
13 Planktic Colonies 2 of 8 Ice · Oceanic 5 3 1 876 998
14 Reactive Gas 1 of 8 Gas 5 3 789 122
15 Suspended Plasma 3 of 8 Lava · Plasma · Storm 4 3 2 528 593

How planet types work in EVE Online

Planetary industry starts with the planet: an extractor pulls one of fifteen raw P0 materials, and which ones are available depends entirely on the planet type. There are eight types and every one of them yields exactly five raw materials, but the sets overlap, so a resource can be common or nearly exclusive.

Why the overlap matters

Aqueous Liquids come off six planet types out of eight, so an extractor for them fits almost anywhere. Felsic Magma comes off Lava and nothing else, which means a chain that needs it is tied to finding a Lava planet in range. The «Planets» column is exactly that number — sort by it to see which materials will constrain where your colonies can sit.

From raw material to product

Raw materials are only the first step: each one is refined into P1 and further up to P4. The schematics table shows every recipe with live margins, and the planetary industry guide explains how customs tax and freight eat into the profit.